SMACS Muppet and Numpty corner
.......*SMACS*...........
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Like your doing really - there only that and being a middleman
CN have changed the rules again and now monachy isnt as good as it used to be as it had a positive enviroment effect meaning more people ive lost 500 people
just downloaded the garmin app for the n95 so will see it its better then the map one already on the phone
CN have changed the rules again and now monachy isnt as good as it used to be as it had a positive enviroment effect meaning more people ive lost 500 people
![Mad](images/smilies/mad.gif)
just downloaded the garmin app for the n95 so will see it its better then the map one already on the phone
.......*SMACS*...........
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your a long way off wonders
Wonders - National wonders are much like regular nation improvements in that they allow you to further modify your nation based on your own strategies. The difference between national wonders and nation improvements is that national wonders do not require a specific number of citizens to develop but instead have an enormous cost associated with them. Another difference to national wonders is that you can only purchase one of each type of national wonder and you may only develop one national wonder once every 30 days. National wonders cost $5,000 a day to maintain. When purchasing national wonders do not expect a huge return for your investment. That is not the point behind national wonders. Instead, national wonders are intended for those nations who are reaching the very peak of their nation development due to nearing maximum development in infrastructure, land, improvements, etc... to give those nations a slight push above their competition. Therefore national wonders are not intended for everyone and are instead intended to provide a slight strategy for the most advanced players and an additional goal for everyone to strive to. The following are the official costs and bonuses of national wonders:
![Lol1](images/smilies/lol1.gif)
Wonders - National wonders are much like regular nation improvements in that they allow you to further modify your nation based on your own strategies. The difference between national wonders and nation improvements is that national wonders do not require a specific number of citizens to develop but instead have an enormous cost associated with them. Another difference to national wonders is that you can only purchase one of each type of national wonder and you may only develop one national wonder once every 30 days. National wonders cost $5,000 a day to maintain. When purchasing national wonders do not expect a huge return for your investment. That is not the point behind national wonders. Instead, national wonders are intended for those nations who are reaching the very peak of their nation development due to nearing maximum development in infrastructure, land, improvements, etc... to give those nations a slight push above their competition. Therefore national wonders are not intended for everyone and are instead intended to provide a slight strategy for the most advanced players and an additional goal for everyone to strive to. The following are the official costs and bonuses of national wonders:
- Agriculture Development Program - $30,000,000 - Increases land size by 15%, Increases citizen income +$2.00, Increases the citizen-bonus for land from 0.2 to 0.5. Requires 3,000 land purchased, 500 technology.
- Anti-Air Defense Network - $50,000,000 - Reduces odds of incoming aircraft attacks against your nation -25%. Reduces aircraft attack damages against your nation -10%.
- Central Intelligence Agency - $40,000,000 - Increases the number of spies that your nation can support +250 and increases your nation's spy attack strength +10%. Only viewable by the user who owns it.</SPAN>
- Disaster Relief Agency - $40,000,000 - The disaster relief agency helps restore your nation and its people after emergency situations. Increases population +3% and opens one extra foreign aid slot.
- Fallout Shelter System - $40,000,000 - Allows 30% of your defending soldiers +2% per barracks/guerilla camp to survive a nuclear strike (50% if you have 5 Barracks + 5GCs), Reduces tank, cruise missile, and air force losses from a nuclear strike by -25%, Reduces nuclear anarchy by 1 day. Requires 6,000 infrastructure, 2,000 technology.
- Federal Aid Commission - $25,000,000 - Raises the cap on foreign money aid +50% provided that the foreign aid recipient also has a Federal Aid Commission wonder.
- Foreign Air Force Base - $35,000,000 - Raises the aircraft limit +20 for your nation and increases the number of aircraft that can be sent in each attack mission +10.
- Great Monument - $35,000,000 - The great monument is a testament to your great leadership. Increases happiness +4 and your population will always be happy with your government choice.
- Great Temple - $35,000,000 - The great temple is a dedicated shrine to your national religion. Increases happiness +5 and your population will always be happy with your religion choice.
- Great University - $35,000,000 - The great university is a central location for scholars within your nation. Decreases technology costs -10% and increases population happiness +.2% (+2 for every 1000) of your nation's technology level over 200 up to 3,000 tech.
- Hidden Nuclear Missile Silo - $30,000,000 - Allows your nation to develop +5 nuclear missiles that cannot be destroyed in spy attacks.
- Internet - $35,000,000 - Provides Internet infrastructure throughout your nation. Increases population happiness +5.
- Interstate System - $45,000,000 - The interstate system allows goods and materials to be transported throughout your nation with greater ease. Decreases initial infrastructure cost -8% and decreases infrastructure upkeep costs -8%.
- Manhattan Project - $100,000,000 - The Manhattan Project allows nations below 5% of the top nations in the game to develop nuclear weapons. The Manhattan Project cannot be destroyed once it is created. The wonder requires 3,000 infrastructure, 300 technology, and a uranium resource.
- Mining Industry Consortium - $25,000,000 - Increases population income by $2.00 for the resources oil, lead, coal, uranium that your nation has access to. Requires 5,000 infrastructure, 3,000 land purchased, 1,000 technology.
- Movie Industry - $26,000,000 - The movie industry provides a great source of entertainment to your people. Increases population happiness +3.
- National Environment Office - $100,000,000 - The national environment office removes the penalties for Coal, Oil, and Uranium when a nation imports them, improves environment by 1 point, increases population +3%, and reduces infrastructure upkeep -3%. Requires 13,000 infrastructure.
- National Research Lab - $35,000,000 - The national research lab is a central location for scientists seeking cures for common diseases among your population. Increases population +5% and decreases technology costs -3%.
- National War Memorial - $27,000,000 - The war memorial allows your citizens to remember its fallen soldiers. This improvement is only available to nations that have lost over 50,000 soldiers during war throughout the life of your nation. Increases population happiness +4.
- Nuclear Power Plant - $75,000,000 - The nuclear power plant allows nations to receive Uranium financial bonus (+$3 citizen income +$0.15 per technology level up to 30 technology levels. Requires an active Uranium trade.) even when maintaining nuclear weaponry. The nuclear power plant by itself, even without a Uranium trade, reduces infrastructure upkeep -5%, national wonder upkeep -5%, and improvement upkeep -5%. Requires 12,000 infrastructure, 1,000 technology, and a Uranium resource to build. Nations that develop the Nuclear Power Plant must keep their government position on nuclear weapons set to option 2 or 3.
- Pentagon - $30,000,000 - The Pentagon serves as your nations headquarters for military operations. Increases attacking and defending ground battle strength +20%.
- Scientific Development Center - $150,000,000 - The scientific development center increases the productivity of your factories from -8% infrastructure cost to -10% infrastructure cost, increases the productivity of your universities from +8% citizen income to +10% citizen income, allows the Great University to give its technology happiness bonus up to 5,000 technology levels (+2 happiness each 1,000 technology levels). Requires 14,000 infrastructure, 3,000 technology, Great University, National Research Lab.
- Social Security System - $40,000,000- The social security system provides benefits to aging members of your nation. Allows you to raise taxes above 28% up to 30% without additional happiness penalties.
- Space Program - $30,000,000 - The space program sends your astronauts to the moon and beyond. Increases happiness +3, lowers technology cost -3% and lowers aircraft cost -5%.
- Stock Market - $30,000,000 - The stock market provides a boost to your economy. Increases citizen income +$10.00.
- Strategic Defense Initiative (SDI) - $75,000,000 - Reduces odds of a successful nuclear attack against your nation by 60%. The SDI wonder also requires 3 satellites and 3 missile defenses and those satellites and missile defenses cannot be deleted once the wonder is developed.
- Universal Health Care - $100,000,000 - A Universal Health Care program increases population +3% and increases population happiness +2. Requires 11,000 infrastructure, Hospital, National Research Lab.
- Weapons Research Complex - $150,000,000 - Increases the technology bonus to damage from 0.01% to 0.02% per technology level, Increases the number of nukes that can be purchased per day to 2, hurts environment by +1, Increases the purchase costs of all military by 0.01% per technology level. Requires 8,500 infrastructure, 2000 technology, Research Wonder, Pentagon Wonder.
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what the best way of making money though in cn?
Im currently doing tech farm where I get 3 mill for 100 tech, means I have no tech for myself yet but it means I make some money whilst doing it. People have cancelled trades with me as well without saying anything
Have put my name down for a trade circle thing where if we get them all we will get bonus resources
(whatever that means
)
Im currently doing tech farm where I get 3 mill for 100 tech, means I have no tech for myself yet but it means I make some money whilst doing it. People have cancelled trades with me as well without saying anything
![Mad](images/smilies/mad.gif)
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i will be sending over 3 mill in another 3/4 days i want some tech of you
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a little tip save the nations you trade with in your saved nations so you know who has canceled and you can threaten them
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you will have to get in quick with your tech, 26th my slots become available will be using 2 straight away with current tech deals, got a 3rd already to go leaving the 2 slots.
Is it best to pay bills but let collections mount up so so getting interest?
Is it best to pay bills but let collections mount up so so getting interest?
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.......*SMACS*...........
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intrest isnt worth a **** - its better to spend it on infra which will earn you more money over time
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good man
![Thumb](images/smilies/thumb.gif)
as for the intrest probably not as the you will probably make more by putting it into infra but by doing that you will be putting up the price of your tech by making your nation larger
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I should do thinking about it, I have 100 tech ready to go, need another 50 tech but that will be for june, so I will offload 100 on tuesday, accept petes aid offer (thank you thank you), then I can buy 50 tech again at the cheapest rate etc etc etc
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your a long way off wonders
Wonders - National wonders are much like regular nation improvements in that they allow you to further modify your nation based on your own strategies. The difference between national wonders and nation improvements is that national wonders do not require a specific number of citizens to develop but instead have an enormous cost associated with them. Another difference to national wonders is that you can only purchase one of each type of national wonder and you may only develop one national wonder once every 30 days. National wonders cost $5,000 a day to maintain. When purchasing national wonders do not expect a huge return for your investment. That is not the point behind national wonders. Instead, national wonders are intended for those nations who are reaching the very peak of their nation development due to nearing maximum development in infrastructure, land, improvements, etc... to give those nations a slight push above their competition. Therefore national wonders are not intended for everyone and are instead intended to provide a slight strategy for the most advanced players and an additional goal for everyone to strive to. The following are the official costs and bonuses of national wonders:![smug](images/smilies/smug.gif)
![Lol1](images/smilies/lol1.gif)
Wonders - National wonders are much like regular nation improvements in that they allow you to further modify your nation based on your own strategies. The difference between national wonders and nation improvements is that national wonders do not require a specific number of citizens to develop but instead have an enormous cost associated with them. Another difference to national wonders is that you can only purchase one of each type of national wonder and you may only develop one national wonder once every 30 days. National wonders cost $5,000 a day to maintain. When purchasing national wonders do not expect a huge return for your investment. That is not the point behind national wonders. Instead, national wonders are intended for those nations who are reaching the very peak of their nation development due to nearing maximum development in infrastructure, land, improvements, etc... to give those nations a slight push above their competition. Therefore national wonders are not intended for everyone and are instead intended to provide a slight strategy for the most advanced players and an additional goal for everyone to strive to. The following are the official costs and bonuses of national wonders:
- Agriculture Development Program - $30,000,000 - Increases land size by 15%, Increases citizen income +$2.00, Increases the citizen-bonus for land from 0.2 to 0.5. Requires 3,000 land purchased, 500 technology.
- Anti-Air Defense Network - $50,000,000 - Reduces odds of incoming aircraft attacks against your nation -25%. Reduces aircraft attack damages against your nation -10%.
- Central Intelligence Agency - $40,000,000 - Increases the number of spies that your nation can support +250 and increases your nation's spy attack strength +10%. Only viewable by the user who owns it.</SPAN>
- Disaster Relief Agency - $40,000,000 - The disaster relief agency helps restore your nation and its people after emergency situations. Increases population +3% and opens one extra foreign aid slot.
- Fallout Shelter System - $40,000,000 - Allows 30% of your defending soldiers +2% per barracks/guerilla camp to survive a nuclear strike (50% if you have 5 Barracks + 5GCs), Reduces tank, cruise missile, and air force losses from a nuclear strike by -25%, Reduces nuclear anarchy by 1 day. Requires 6,000 infrastructure, 2,000 technology.
- Federal Aid Commission - $25,000,000 - Raises the cap on foreign money aid +50% provided that the foreign aid recipient also has a Federal Aid Commission wonder.
- Foreign Air Force Base - $35,000,000 - Raises the aircraft limit +20 for your nation and increases the number of aircraft that can be sent in each attack mission +10.
- Great Monument - $35,000,000 - The great monument is a testament to your great leadership. Increases happiness +4 and your population will always be happy with your government choice.
- Great Temple - $35,000,000 - The great temple is a dedicated shrine to your national religion. Increases happiness +5 and your population will always be happy with your religion choice.
- Great University - $35,000,000 - The great university is a central location for scholars within your nation. Decreases technology costs -10% and increases population happiness +.2% (+2 for every 1000) of your nation's technology level over 200 up to 3,000 tech.
- Hidden Nuclear Missile Silo - $30,000,000 - Allows your nation to develop +5 nuclear missiles that cannot be destroyed in spy attacks.
- Internet - $35,000,000 - Provides Internet infrastructure throughout your nation. Increases population happiness +5.
- Interstate System - $45,000,000 - The interstate system allows goods and materials to be transported throughout your nation with greater ease. Decreases initial infrastructure cost -8% and decreases infrastructure upkeep costs -8%.
- Manhattan Project - $100,000,000 - The Manhattan Project allows nations below 5% of the top nations in the game to develop nuclear weapons. The Manhattan Project cannot be destroyed once it is created. The wonder requires 3,000 infrastructure, 300 technology, and a uranium resource.
- Mining Industry Consortium - $25,000,000 - Increases population income by $2.00 for the resources oil, lead, coal, uranium that your nation has access to. Requires 5,000 infrastructure, 3,000 land purchased, 1,000 technology.
- Movie Industry - $26,000,000 - The movie industry provides a great source of entertainment to your people. Increases population happiness +3.
- National Environment Office - $100,000,000 - The national environment office removes the penalties for Coal, Oil, and Uranium when a nation imports them, improves environment by 1 point, increases population +3%, and reduces infrastructure upkeep -3%. Requires 13,000 infrastructure.
- National Research Lab - $35,000,000 - The national research lab is a central location for scientists seeking cures for common diseases among your population. Increases population +5% and decreases technology costs -3%.
- National War Memorial - $27,000,000 - The war memorial allows your citizens to remember its fallen soldiers. This improvement is only available to nations that have lost over 50,000 soldiers during war throughout the life of your nation. Increases population happiness +4.
- Nuclear Power Plant - $75,000,000 - The nuclear power plant allows nations to receive Uranium financial bonus (+$3 citizen income +$0.15 per technology level up to 30 technology levels. Requires an active Uranium trade.) even when maintaining nuclear weaponry. The nuclear power plant by itself, even without a Uranium trade, reduces infrastructure upkeep -5%, national wonder upkeep -5%, and improvement upkeep -5%. Requires 12,000 infrastructure, 1,000 technology, and a Uranium resource to build. Nations that develop the Nuclear Power Plant must keep their government position on nuclear weapons set to option 2 or 3.
- Pentagon - $30,000,000 - The Pentagon serves as your nations headquarters for military operations. Increases attacking and defending ground battle strength +20%.
- Scientific Development Center - $150,000,000 - The scientific development center increases the productivity of your factories from -8% infrastructure cost to -10% infrastructure cost, increases the productivity of your universities from +8% citizen income to +10% citizen income, allows the Great University to give its technology happiness bonus up to 5,000 technology levels (+2 happiness each 1,000 technology levels). Requires 14,000 infrastructure, 3,000 technology, Great University, National Research Lab.
- Social Security System - $40,000,000- The social security system provides benefits to aging members of your nation. Allows you to raise taxes above 28% up to 30% without additional happiness penalties.
- Space Program - $30,000,000 - The space program sends your astronauts to the moon and beyond. Increases happiness +3, lowers technology cost -3% and lowers aircraft cost -5%.
- Stock Market - $30,000,000 - The stock market provides a boost to your economy. Increases citizen income +$10.00.
- Strategic Defense Initiative (SDI) - $75,000,000 - Reduces odds of a successful nuclear attack against your nation by 60%. The SDI wonder also requires 3 satellites and 3 missile defenses and those satellites and missile defenses cannot be deleted once the wonder is developed.
- Universal Health Care - $100,000,000 - A Universal Health Care program increases population +3% and increases population happiness +2. Requires 11,000 infrastructure, Hospital, National Research Lab.
- Weapons Research Complex - $150,000,000 - Increases the technology bonus to damage from 0.01% to 0.02% per technology level, Increases the number of nukes that can be purchased per day to 2, hurts environment by +1, Increases the purchase costs of all military by 0.01% per technology level. Requires 8,500 infrastructure, 2000 technology, Research Wonder, Pentagon Wonder.
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any ting interestin 2 say ?????????????????????
.......*SMACS*...........
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