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#32
tactical ?
Each time i've tried CS on pubic servers it was just a big camper fest, got bored of getting shot in the back by a dark corner or double teamed by two clan mates.......
Think it should be renamed countercampstrike for public servers
admittedly i imagine clan matches are a lot better quality.
Tho if its tactics ur after, cant beat a decent game of CTF (which is also a pain on publics, as everyone runs off doing there own thing)
Each time i've tried CS on pubic servers it was just a big camper fest, got bored of getting shot in the back by a dark corner or double teamed by two clan mates.......
Think it should be renamed countercampstrike for public servers
admittedly i imagine clan matches are a lot better quality.
Tho if its tactics ur after, cant beat a decent game of CTF (which is also a pain on publics, as everyone runs off doing there own thing)
#33
Can't agree with that UT is not tactical. It's not AS tactical as CS, but it's as tactical as a MP FPS game should be without disrupting play. When playing with people for a while you start to learn how they do certain things. In the twice-a-day sessions on the private scooby server we now all know each others style well enough that we can work as very effective team-mates for covering fire/search and destroy/etc. eg I am a good defensive player, so my team-mates know they can leave me to cover the base and I will do a damnned good job of it. Likewise another player is very good at flag-getting, so he's protected in a run for the flag. A couple of others are superb all-rounders, and they provide extra defensive fire or cover the flag-getter as required.
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