ram size
#1
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Hi
Was thinking of increasing my ram to 1024mb from 512mb (2100 ddr)but seem to remember seeing somewhere that 512mb is optimum ram size and 1024mb would be slower.Have i imagined this or is it actually true?I see entry level machines with 1024mb ram on nowdays so i'm confused!
Spec of machine is Aopen AK77-8XN m/b,512 PC2100 DDR RAM,Athlon XP1700 processor&40GB+20GB fast drives.
Hope someone can help before i spend money on making my machine go slower.
Pete
Was thinking of increasing my ram to 1024mb from 512mb (2100 ddr)but seem to remember seeing somewhere that 512mb is optimum ram size and 1024mb would be slower.Have i imagined this or is it actually true?I see entry level machines with 1024mb ram on nowdays so i'm confused!
Spec of machine is Aopen AK77-8XN m/b,512 PC2100 DDR RAM,Athlon XP1700 processor&40GB+20GB fast drives.
Hope someone can help before i spend money on making my machine go slower.
Pete
#4
I think you're reffering to 512mb modules being the optimum memory DIMM size.
If you're going for pure performance go and buy a second HDD and an array controller. The most common bottleneck is the HDD as it is a mechanical device not an electronic device (ie memory and video cards).
Alternatively you could buy another half gig of memory set it up as a RAM drive and point your swop file at the RAM drive.
Phil
If you're going for pure performance go and buy a second HDD and an array controller. The most common bottleneck is the HDD as it is a mechanical device not an electronic device (ie memory and video cards).
Alternatively you could buy another half gig of memory set it up as a RAM drive and point your swop file at the RAM drive.
Phil
#5
According to Aopen (here) that motherboard can run up to 3Gb RAM (3072Mb). To be honest, you're best to optimise the hardware and software that you have now, before you buy any more.
Make sure your hard drive(s) are defragmented. A fragmented HDD will slow down game play significantly, as the O/S is hunting around for large texture files a lot of the time.
Also try switching off Windows services that you don't need. Here is one such optimisation guide.
If you feel confident, minimise your RAM timings in BIOS. Try CAS Latency (CL) =2 instead of CL=2.5, and try reducing the other memory timings if you can. Try and reduce each in turn by one 'notch' and check the system's still stable.
Make sure your hard drive(s) are defragmented. A fragmented HDD will slow down game play significantly, as the O/S is hunting around for large texture files a lot of the time.
Also try switching off Windows services that you don't need. Here is one such optimisation guide.
If you feel confident, minimise your RAM timings in BIOS. Try CAS Latency (CL) =2 instead of CL=2.5, and try reducing the other memory timings if you can. Try and reduce each in turn by one 'notch' and check the system's still stable.
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As I recall, only Win95/98 had issues with ram over a certain total size... and 256mb comes to mind. Could be completely wrong though.
Standard spec for our win2k servers at work is 2gb, and they are the same cores, so you should be ok.
Steve
Standard spec for our win2k servers at work is 2gb, and they are the same cores, so you should be ok.
Steve
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#8
Pete - you won't have any Windows issues with large amounts of RAM. The >512Mb issue related to DOS-based versions of Windows (95/98 etc.) and not the NT-based versions (i.e. XP).
The only reason I can think of is if one RAM chip had very slow timings built into its SPD chip. The motherboard would read the SPDs of both chips and run them both at the more conservative of the two speeds. Even then this is unlikely...
Did the defragmenting etc check-out OK?
The only reason I can think of is if one RAM chip had very slow timings built into its SPD chip. The motherboard would read the SPDs of both chips and run them both at the more conservative of the two speeds. Even then this is unlikely...
Did the defragmenting etc check-out OK?
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