Microsoft’s Xbox 2 Architecture Unveiled
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From xbitlabs.com:
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A visitor of a Chinese BBS revealed information that, he thinks, mirrors some architecture peculiarities of the Microsoft’s Xbox 2 console in addition to the date when the world’s largest software maker is expected to release the official details of the console.
Microsoft is expected to formally announce the Xbox 2 (the 'Xenon') on the 2nd of June 2004. The firm may adjust some parameters but will not change the overall structure of the console, the China-based web-site GZeasy.com believes.
Microsoft is expected to formally announce the Xbox 2 (the 'Xenon') on the 2nd of June 2004. The firm may adjust some parameters but will not change the overall structure of the console, the China-based web-site GZeasy.com believes.
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Alleged Xbox2 specification sheet debunked by experts
>> From gamesindustry.biz about the news posted earlier about the Xbox 2 Architecture (link to news):
>> From gamesindustry.biz about the news posted earlier about the Xbox 2 Architecture (link to news):
"It's not impossible that it's a Microsoft document," one expert told us this afternoon. "But some of the figures seem very suspect, and the information included on the diagram looks to me like it reflects the available information about Xbox 2 rather than being a sensible set of information to put on a document for developers."
He voiced particular concerns over the fact that while the document notes "256+ Mb" of main RAM, it doesn't start what kind of RAM will be used - a vital technical point - and also noted that the CPU diagram doesn't mention that the CPUs used will be dual-core (effectively making Xbox 2 into a six processor unit), another important factor.
"There's a lot of detail here about stuff you could just guess or which we already know from public announcements, like some performance information about ATI's graphics chips. And then there's some really surprising missing detail, like the twin-core architecture and a few other really crucial things which Microsoft has already talked to developers about but are missing from this diagram. I'd have to guess it was a fake," he concluded.
Other developers familiar with the Xbox 2 architecture also voiced misgivings about the diagrams, with one pointing in particular at the information about the processor cache on the document as being inaccurate. "We've seen stuff about the cache on those CPUs from Microsoft, and this isn't it," he said. "If this isn't a fake, the only thing I can think of is that it's an old internal document that was a work-in-progress and never meant to be seen outside Microsoft."
He voiced particular concerns over the fact that while the document notes "256+ Mb" of main RAM, it doesn't start what kind of RAM will be used - a vital technical point - and also noted that the CPU diagram doesn't mention that the CPUs used will be dual-core (effectively making Xbox 2 into a six processor unit), another important factor.
"There's a lot of detail here about stuff you could just guess or which we already know from public announcements, like some performance information about ATI's graphics chips. And then there's some really surprising missing detail, like the twin-core architecture and a few other really crucial things which Microsoft has already talked to developers about but are missing from this diagram. I'd have to guess it was a fake," he concluded.
Other developers familiar with the Xbox 2 architecture also voiced misgivings about the diagrams, with one pointing in particular at the information about the processor cache on the document as being inaccurate. "We've seen stuff about the cache on those CPUs from Microsoft, and this isn't it," he said. "If this isn't a fake, the only thing I can think of is that it's an old internal document that was a work-in-progress and never meant to be seen outside Microsoft."
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