OFFICIAL SCOOBYNET ON-LINE RACER - TESTING
#1
Scooby Regular
Thread Starter
Hi all,
We propose to do some testing of hosting an on-line racing game called "Live For Speed". The game is absolutely awesome as an on-line simulator and has to be the most realistic racer of it's kind available.
You can download a demo of the game (and on-line software) at http://www.liveforspeed.com.
If you would like to take part in the test of running on our Scoobynet Server, please post on here.
We propose to hopefully have the first test tomorrow evening (we already have the game area set-up, but you will require a password to enter - You will see it in the on-line games list entitled "OFFICIAL SCOOBYNET CHALLENGE"), in the meantime download the client software from the link above (as you can still play either on your own, or join in with other on-line communites).
Keep your eyes peeled on this thread, as I will make posts tomorrow evening to give details of access passwords, and time of switch on etc.
As this is a test, we cannot state that this will be a up and running feature as we need to measure load on the server, when the application is running etc.
If nothing else it will be good fun!
(P.S. - The software only allows us to have 11 on-line players at once, during a single session)
Regards,
Shaun.
We propose to do some testing of hosting an on-line racing game called "Live For Speed". The game is absolutely awesome as an on-line simulator and has to be the most realistic racer of it's kind available.
You can download a demo of the game (and on-line software) at http://www.liveforspeed.com.
If you would like to take part in the test of running on our Scoobynet Server, please post on here.
We propose to hopefully have the first test tomorrow evening (we already have the game area set-up, but you will require a password to enter - You will see it in the on-line games list entitled "OFFICIAL SCOOBYNET CHALLENGE"), in the meantime download the client software from the link above (as you can still play either on your own, or join in with other on-line communites).
Keep your eyes peeled on this thread, as I will make posts tomorrow evening to give details of access passwords, and time of switch on etc.
As this is a test, we cannot state that this will be a up and running feature as we need to measure load on the server, when the application is running etc.
If nothing else it will be good fun!
(P.S. - The software only allows us to have 11 on-line players at once, during a single session)
Regards,
Shaun.
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#15
Scooby Regular
Thread Starter
Hi All,
Thanks for putting your names down, for a bit of testing of the principal!
Some issues have evolved since my first post that require sorting, so I am locking this thread in the meantime.
As soon as we can continue the test, I will post again.
Thanks again.
Regards,
Shaun.
Thanks for putting your names down, for a bit of testing of the principal!
Some issues have evolved since my first post that require sorting, so I am locking this thread in the meantime.
As soon as we can continue the test, I will post again.
Thanks again.
Regards,
Shaun.
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15 September 2015 08:56 PM